Level Design

For doing level design, my engines of choice are UDK (Unreal 3), Unreal 4, and Unity.


It wasn’t until my second game industry job at Hi-Rez Studios that I really got into level design, creating all sorts of maps for Global Agenda.

Global Agenda

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Though I started off as a writer at CCP Games, I was asked to help out with level design as well, eventually contributing maps to the Incarna expansion for EVE Onlineworked briefly on Dust 514, and helped build a procedural city building system for World of Darkness.

EVE Online

Amarr Caldari Gallente Minmatar

Dust 514

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World of Darkness

WoD5 WoD4 WoD3 WoD2 WoD1


While at Handyman Studios, I built some of the only static levels in Edge of Space, which is otherwise an entirely procedural exploration game.

Edge of Space

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