Author Archives: Nathan Knaack

D6 Dungeons

The very rough first draft of my new RPG, D6 Dungeons is live and has its own website. For all you gamers out there, especially those with kids who might love the hobby (but not the overly complicated rules of most old school RPGs), it could be something your whole family enjoys. Check it out and send any feedback you have my way via the subreddit or by contacting me directly.

MomoCon 2016

If you’re interested in learning about writing for video games and you’re in the Atlanta area on Friday, May 27th, come see us at MomoCon! I’ll be speaking on a panel at 10:00am in room A-404-405 with a few other game industry veterans.

To be quite honest, we usually start out with a positive message about how to write good fiction for video games, but these things almost always devolve into trading horror stories from our time in the business. So, you’ll probably learn a few things but, for those of you hoping to get into making games someday, you’ll might just begin to question that goal.

The one thing I can promise, however, is that it’s going to be a lot of fun! See you all at MomoCon!

Pathfinder Expanded Classes

One of the projects I’m currently working on in my sparse free time is a book of 10 new classes for Pathfinder. Now, instead of trying to go wild with how far I can stretch the rules or reinvent the wheel by modifying the existing classes, what I’m aiming to do is “fill in the blanks,” so to speak, by making classes that I think the official Paizo material has overlooked.

For example, the tinker: a staple of the fantasy genre that somehow got overlooked in official material. The same goes for a dedicated shapeshifter class, one that’s not tied to arcane magic or druidic ideology.

For this project, the art is being supplied by the phenomenally talented Eric Kenney, and when it’s done, it’s going up on DriveThruRPG. If you’re interested in play-testing this material, send me a message and I’ll hand out SRD-style first drafts as soon as they’re ready!