Author Archives: Nathan Knaack

MomoCon 2016

If you’re interested in learning about writing for video games and you’re in the Atlanta area on Friday, May 27th, come see us at MomoCon! I’ll be speaking on a panel at 10:00am in room A-404-405 with a few other game industry veterans.

To be quite honest, we usually start out with a positive message about how to write good fiction for video games, but these things almost always devolve into trading horror stories from our time in the business. So, you’ll probably learn a few things but, for those of you hoping to get into making games someday, you’ll might just begin to question that goal.

The one thing I can promise, however, is that it’s going to be a lot of fun! See you all at MomoCon!

Pathfinder Expanded Classes

One of the projects I’m currently working on in my sparse free time is a book of 10 new classes for Pathfinder. Now, instead of trying to go wild with how far I can stretch the rules or reinvent the wheel by modifying the existing classes, what I’m aiming to do is “fill in the blanks,” so to speak, by making classes that I think the official Paizo material has overlooked.

For example, the tinker: a staple of the fantasy genre that somehow got overlooked in official material. The same goes for a dedicated shapeshifter class, one that’s not tied to arcane magic or druidic ideology.

For this project, the art is being supplied by the phenomenally talented Eric Kenney, and when it’s done, it’s going up on DriveThruRPG. If you’re interested in play-testing this material, send me a message and I’ll hand out SRD-style first drafts as soon as they’re ready!

What’s Next?

SIEGE was a blast! Thank you to everyone who attended and supported us at the Truly Great Level Design panel. Edge of Space is rocking along on Steam and the Binary Spark team has a working demo of Dungeoneers of Highwatch running on mobile devices.

My main project right now is the second novel, but I’m also working on another contract for Onyx Path, writing a series of adventures for the Pathfinder system. Also, in my abundant spare time (sarcasm), I’ve decided to write a supplement of “patch” archetypes for Pathfinder, options that, in my opinion, fix a lot of the troublesome issues with each class.

Just as a reminder for those of you who picked up Revenge Insurance lately, I could really use some more reviews on Amazon! Whether you liked the book or not, please take a few seconds to rate it and write down what you thought of it. As I’m sure everyone understands by now about the Internet, products live or die by their user reviews. Thank you so much!

SIEGE 2015

If you’re in the Atlanta area in early October and you’re at all interested in video games, you should stop by SIEGE 2015! I’ll be speaking on a panel about level design on Saturday, October 10th, from 2-3pm. There’s a lot to do at this convention and it’s gotten progressively bigger and better every year!

Revenge Insurance, Paperback Edition!

Revenge InsuranceGood news, everyone! Revenge Insurance is now available in paperback! You can order yours today at Amazon.com. Even better, if you buy the paperback edition, you can use
the “Matchbook” feature to get the digital Kindle copy for free.

To all of you who are about to buy the book and also to everyone who picked up the Kindle version when it went live last year, please take a moment to post a review on Amazon.com! It means the world to me to hear your feedback and really helps expose my work to more potential readers.

Thank you so much to everyone who advised, supported, and rewarded me for writing Revenge Insurance. It’s been an amazing, wild ride so far and it gets better and better every day!